Morphopolis is a computer game for phones, tablets and PCs. A hidden object adventure, the game takes the player on a journey of transformation and discovery as they search for items hidden within the luscious environments and solve logical visual puzzles.
“Rarely, if ever, are we to witness a game with the visual finesse of Morphopolis” – Chris Priestman, Pocket Gamer.
The game was developed with Dan Walters (Micro Macro Games) and aims to appeal to a broad audience through it’s visual aesthetic.
Level architectural design and concept with 3D modelling.
Calvino Noir is a computer game for Playstation, PC and mobile devices created by Dan Walters.
Following the visual language of Film Noir, the narrative and game play unfolds within a smoky and shadowy urban environment. The player explores the game environment through architectural sections with the game designed and built in 3D models.
“Plays like art in motion.” – Megan Logan, Wired.
Levels were developed through freehand sketching before being modelled in Sketchup and imported into the game editor for post-production of lighting and environmental effects.
Haiku Adventure is an original adventure puzzle game with a distinctive visual style and magical realist narrative. The game is being crafted in celebration of the traditions of ukiyo-e woodblock prints and haiku poetry.